Following its destruction, the mythal leaked magical energy that greatly affected the ruins and the surrounding forest of Cormanthor, in regions that came to be referred to as ' Edgelands'. While the mythal's made the lives of its citizens more safe and convenient during its existence, and even held secret powers known only to its creators. MagicĪs per its name, Myth Drannor partly defined by its protective mythal that was raised by the under the guidance and leadership of the legendary spellcaster Mythanthar. There was an expansive set of Dwarven Dungeons that ran underneath Myth Drannor, that was inter-connected with many of the subterranean dwellings that were built by the city's non-elven residents.
Embedded within the roads were markers for the levitation pillars, shafts of magical energy that could lift an individual to the skybridges and elegant treetop dwellings set within the canopy of Cormanthor. Ĭobbled streets wound through the city, running in-between the ground-level buildings of elven design and picturesque glades and city parks. The 'naturally-grown' structures of wood and plant life, formed by the Oacil'Quevan ritual of complement, were among the most breath-taking in all the Realms. The stone towers of Myth Drannor were predominantly tall and graceful in appearance, though some of those used by wizards took the shape of fantastic creatures or forms found in nature.